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Once he has it in hand, you pull your hand up in front of your chest as if you were about to throw it, then swing your hand back and forth naturally to roll it down the alley. You reach your hand to the right and your character grabs a ball. You can re-enact this in your living room right now and get a sense of what it felt like to play it.īowling proved a little more interesting. When the hurdles in front of us lit up, we leapt into the air to clear them. Ready, set, go: We ran in place, hustling our avatars around the track.
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My friend pointed out that we'd come full circle and were essentially playing World Class Track Meet again. Hitting the track, we warmed up, stretched our legs, then ran in place. We tried two of the game's events – the hurdles and bowling. In fact, two other collections of sports minigames will launch with Kinect, but this is Microsoft's effort, developed by Rare. This wasn't nearly as intuitive or interesting as just racing the cars, though. We also tried the game's Stunt Mode, in which we had to drive cars up vertical ramps, then lean and weave our bodies to make the cars pull off crazy flips and stunts, which racked up points. It's about making big wide turns, leaning to the left and right to make the car drift dramatically, then pushing your hands forward to get a big speed boost and blast past the other characters Moving my hands a little bit did make tiny adjustments to the car's trajectory, but this does not seem to be a game designed around minute hand adjustments. I did a whole lot of experimentation with Kinect Joy Ride to see how well the steering worked, which is a nice way of saying that I smashed into the walls a lot. Kinect's requisite racing game lets you grab an invisible steering wheel and drive off without a care in the world. The only question is whether players will find a deep, engaging game here or just a party diversion. And that the company will support the game with a good amount of downloadable content. You know Harmonix will pick the right music: "Poker Face" and "(That Girl Is) Poison" were favorites. That seems to be a major feature of most Natal games – taking photos of you when you're doing something ridiculous, then showing you how ridiculous you look. The game will let you freestyle in certain places, then take photographs of you as you bust some crazy moves. Just as Rock Band is about making you feel like a rock god, Dance Central is about making you feel like a dancing superstar. If you really aren't getting the dance moves, the game will slow down and walk you through them. We'll probably need to run more tests, but for now it seems as if Dance Central is really keeping a close eye on your performance. When I started doing what I thought was probably the correct thing, the onscreen dancer wasn't glowing anymore. When I wasn't dancing right, the limbs of the avatar on the game screen started glowing red to show me that my rhythm was out of whack. Dance Central supposedly fixes the disconnect.ĭoes it work? It seems like it. The problem with existing dance games is that they don't read your entire body, so they really don't know if you're dancing correctly. If we jumped, we could propel the raft into the air to collect tokens and go on different paths through the river.
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As we stepped and leaned to the left and right, the movement's changed the direction in which our inflatable raft was moving. Kinect detected two of us standing in front of it at once, and knew how our individual bodies were moving. In our first outing in Kinect Adventures (pictured top), we whitewater-rafted down a river filled with ramps, jumps and tokens that we could collect for extra points. Kinect Adventuresĭeveloped internally at Microsoft, this collection of mini-games puts you into various adventurous situations. Individual impressions of the games follow.
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So it should be no surprise that Microsoft and its third-party software partners are chasing casual-gaming dollars with their first batch of Kinect games.īut after playing them at a private loft party in Los Angeles Monday evening, I'd really like to see developers come up with some games you can play on the couch, too. The stereotype of the sedentary couch potato clutching a game controller doesn't hold water when you look at the record-breaking sales of Wii Fit and Just Dance. Active videogames that get you off the couch and moving around have been a big hit on Wii and have done a lot for gaming's image.
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